I can say that this wouldn't be nearly as good as a single-player RPG. Sometimes they went a bit weak but they were always so detailed. You can solo much of it, but there are mini-raids starting at level 10 (or flashpoints I think they were called). I had a lot of fun in the beta and world PVP seems interesting without being annoying (though time will tell when the whole public gets ahold of it). Thought my system is a bit overkill (OCd 1100T & 6970), it ran like butter with everything maxed and the AA trick activated. It’s an impressive undertaking with a mountain of content, and Bioware should be commended for the effort it put into extending this game's playability. Rather, the dialogue, locations, and progression are usually unique depending on the profession you’re playing. That's not to say the same story is told from eight different perspectives. There are eight professions (four per faction) that have their own, unique storylines. I think it’s safe to say that Star Wars: The Old Republic offers some of the finest single-player experiences seen from an MMO. Your avatar is swept up in important matters that can affect the fate of the universe. Responses affect not only your character’s attributes, but also how your NPC associates feel about you. Missions and progression are crafted in true Bioware style. Let’s start with what the game does right. That's like saying I went to the corner store and back in less than two miles.
The Kessel Run in less than twelve parsecs? The parsec is a unit of length.